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Hexttle
Twitch, Arcade
Ongoing Game Project
Personal Project (solo)
Concept
The goal of this prototype is to merge ideas and concept from two games, SUPER HEXAGON and Air Combat 22, resulting in a 3D dodging game with a third-person perspective that retains an arcade-style feel.
Prototyping Log


Blender work and Uniry 3D animation work


Animated Shader graphic: Timer +Remap+Tilling and offset


Level Design & prefablized

Unity Particle Effect for "ion shield“ Effect
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